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This was great, thanks for sharing!

My pet take on new innovative products is to 'build the simplest end to end version of it as quickly as and with as few people as possible'. Only once you have an idea of where the goal actually "is", what is involved in getting there do you start "supplying" this path of development, designing a more comprehensive approach.

I imagine a visual like early explorers. Send someone there as quickly as possible, if they survive, then you can follow up with a more fully resourced team to try and replicate it, with fewer shortcuts.

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Really great read, thanks Alex :)

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